In this worksheet, children use a number line to find out the time differences, so that they can solve time problems. The theme of the worksheet is going to the cinema. This is good for Year 4 and 5.
This is a problem solving worksheet ( with answers). The children fill in a table with equivalent fractions, decimals and percentages to - 1/2, 1/4, 1/5, 2/5 and 4/5, then they use these facts to help them to answer a series of Easter themed questions.
This is a game with cards to laminate and share between the children in the group. They have to match equivalent fractions, decimals and percentages for halves, quarters, fifths and tenths. It has a chick theme.
There are eggs split in half. On one half is a time in 12h clock and on the other is a time in 24h clock. The children have to cut out, match up and stick together the two halves of each egg.
This resource has a poster to share and put up in the class as well as two worksheets (with answers) on finding the volume of cubes and cuboids. I have used familiar objects to the children rather than just 3D shapes. Did you know that a Minecraft block is 1x1x1m?
In this resource there is a poster to share with the group or class which converts different units of time - seconds, minutes, hours, days, weeks, months and years. Cut out, laminate and mix up the cards. Share the poster with the children and then play the game with the children. This could also be an independent activity to check understanding.
This is a game. You are Saint George! You have to work out facts in the four times table and colour the correct square in to make a path to rescue the princess from the dragon. Year 3 objective : Recall and use multiplication facts for 4 multiplication table.
This is a game. You are St George! You have to work out the facts in the 6 times table. Year 4 objective : recall multiplication and division facts up to 12x12.
This is a game. You are St George! You have to work out cubed numbers and colour the correct square in to make a path to rescue the princess from the dragon. Year 5/6 objective : Recognise and use cubed numbers and the notation for cubed.
This is a game. You are St George! You have to work out square numbers and colour the correct square in to make a path to rescue the princess from the dragon. Year 5 objective : Recognise and use square numbers and the notation for squared.
This document supports - Year 5 - WRM - Spring Block 2 - Weeks 4-9 - Reasoning and Problem Solving.
Document comprises:
- A set of instructions for the teacher or teaching assistant
- 10 sets of cards - in groups of three - a bar model, an improper fraction and a mixed number for the pupils to sort and match up.
You should cut out and if possible, laminate the cards so that they can be re-used.
In this pack you will find worksheets for each of the objectives for Year 5/6 - Geometry—Position and Direction.
There is a 5 page document for the pupils to be printed off and used during revision. This comprises:
plotting points to make shapes and naming the shapes
finding points on a map and naming parts of a journey
translating shapes in four quadrants
reflecting shapes in the x axis
reflecting shapes in the y axis
This is followed by a 5 page answer document for the teacher to support your teaching.
I have made this to use in Booster sessions with my class, they then will keep this pack and any others that I make and will take them home over the Easter Holidays to revise from.
I hope that you find this pack useful. I work very hard to create resources without mistakes. If you do find a mistake, I ask that you please contact me, on Facebook or Twitter, before leaving negative feedback, and I will correct it immediately.
Thank you.
The Tiki Teacher.
This grid has lots of uses.
Play the game with the question cards that I have included.
Use it as a place value grid and ask the children to state the value of the animal counter placed on the grid.
Make up to 5 digit numbers and ask the children to write them in digits and words.
Use it to illustrate what happens when we multiply by 10.
Varied Place Value work.
There is an instruction page, the place value grid, a set of 4 tasks, 2 of which are open-ended, a set of animal counters and the answers for the first 2 questions.
This is an 8 page document which supports 'varied fluency' in Spring 1 week 1 for Year 5 based on the WRM small steps. There is a place value grid up to tens of thousands as well as printable manipulatives (counters for ones, tens, hundreds, thousands and tens of thousands). There is a question sheet (and an answer sheet!) with grids to fill in once the pupils have worked out the answers on their place value grids. There is also a blank answer grid sheet for the children or the teacher to set their own questions to further consolidate the work on understanding place value.